Half-Vampire trying to do right by his old mentor.


Male Dhampir Sorcerer 1 (Pathfinder RPG Advanced Race Guide 0)
NG Medium humanoid (dhampir)
Init 4; Senses darkvision 60 ft., low-light vision; Perception +4
AC 14, touch 14, flat-footed 10 (
4 Dex)
hp 4 (1d6-2)
Fort 2, Ref +4, Will +4; +2 bonus vs. disease and mind-affecting
Defensive Abilities negative energy affinity; Resist undead resistance
Weakness light sensitivity
Speed 30 ft.
Melee dagger 2 (1d42/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks bloodline arcana: undead
Spell-Like Abilities (CL 1st; concentration +6)
8/day—grave touch
1/day—Magical Talent (Penumbra)
Sorcerer Spells Known (CL 1st; concentration +6):
1st (5/day)—cause fear (DC 16), chill touch (DC 16)
0 (at will)—detect magic, mage hand, message, read magic
Str 15, Dex 18, Con 6, Int 16, Wis 15, Cha 20
Base Atk +0; CMB +2; CMD 16
Feats Blood Drinker[ARG], Eschew Materials
Traits Magical Talent (Penumbra), sacred touch
Skills Bluff +7, Disable Device +3, Handle Animal +6, Linguistics +4, Perception +4, Sleight of Hand +5, Spellcraft +7, Use Magic Device +9; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Skald, Varisian
SQ bloodlines (undead), fangs, resist level drain
Other Gear dagger, light crossbow, backpack, belt pouch, ink, black, inkpen, spellbook, thieves’ tools, wooden unholy symbol, 5 gp, 9 sp, 9 cp
Special Abilities
Blood Drinker (Human) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Grave Touch (1 rds, 8/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Penumbra, 1/day) (Sp) Choose one 0-level spell – it becomes a 1/day spell-like ability for you.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don’t impose penalties or become permanent, but still kill if exceed HD.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Undead Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Undead Resistance +2 save vs. disease, mind affecting effects.

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Vladimir and his sister were the young wards of Professor Lorrimor. Since his death, they have been trying to protect the professor’s daughter and heir, in addition to trying to stop a necromatic mystery and threat…